Cyberpunk 2077 patch notes: 1.1 and 1.12 hot fix update details
We have the latest Cyberpunk 2077 patch notes, update and hotfixes here, with patch 1.1 and Hotfix 1.12 the most recent. It's a document of CD Projekt Red's journey to fix the game and win back fans after a tumultuous Cyberpunk 2077 launch.
Cyberpunk 2077 patch 1.1 has been the most recent full patch which made attempts to improve stability and deploy additional bug fixes. While the smaller hotfixes 1.11 and 1.12 have added a few more fixes and sewn up a security flaw that was discovered when mods where added to the game.
We'll keep track of it all here so you can see how Cyberpunk 2077 patches, updates and hotfixes are moving the game closer to what fans were expecting.
Cyberpunk 2077 map | Cyberpunk 2077 lifepath | Cyberpunk 2077 hacking | Cyberpunk 2077 weapons | Cyberpunk 2077 builds | Cyberpunk 2077 Mantis Blades | Cyberpunk 2077 romance options | Cyberpunk 2077 level cap | Cyberpunk 2077 endings | Cyberpunk 2077 bugs | Cyberpunk 2077 crashes | Cyberpunk 2077 fastest cars | Cyberpunk 2077 cheats
Cyberpunk 2077 Hotfix 1.12
The Cyberpunk 20787 Hotfix 1.12 is currently only available on PC and only adds a couple of minor technical fixes. However, it's quite a biggie because it seals up a security vulnerability that could of allowed malicious code to be executed via mods. So a small but important fix. Here are the details from CD Projekt Red
This update addresses the vulnerability that could be used as part of remote code execution (including save files):
- Fixed a buffer overrun issue.
- Removed/replaced non-ASLR DLLs.
Cyberpunk 2077 Hotfix 1.11
Cyberpunk 2077 Hotfix 1.11 was for PC, consoles and Stadia and fixed a couple of errors that were actually introduced by the 1.1 patch. You can see the fixes as announced by CD Projekt Red below, although when this went live a "save/load loot exploit" was to be "investigated further".
- Item randomization has been restored to the previous state.
- A bug in Down on the Street quest has been fixed.
According to CD Projekt Red the Down on the Street quest fix deals with following issue:
"It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs."
Cyberpunk Patch Notes - Update 1.1
Stability
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Visual
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
Xbox-specific
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Cyberpunk 2077 is out now on PS4, Xbox One, and PC. It's also playable on PS5 and Xbox Series X through backwards compatibility for now, with a free upgrade coming during the second half of 2021. For now, why not check out our Cyberpunk 2077 tips for 13 things you need to know before exploring Night City, or watch the video below.
No comments